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SpikeballTrap

Floor entitiessource

Derived from Entity, Floor

Fields

end_piece

Entity?

source

state

integer

0 - none, 1 - start, 2 - going_down, 3 - going_up, 4 - pause; going_up is only right when timer is 0, otherwise it just sits at the bottom

source

timer

integer

for the start and retract

source