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Olmec

Movable entitiessource

Derived from Entity, Movable

Fields

ai_timer

integer

general timer that counts down whenever olmec is active

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attack_phase

integer

0 = stomp, 1 = bombs, 2 = stomp+ufos, 3 = in lava

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attack_timer

integer

in phase 0/2: time spent looking for player, in phase 1: time between bomb salvo

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jump_timer

integer

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move_direction

integer

-1 = left, 0 = down, 1 = right, phase 0/2: depends on target, phase 1: travel direction

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phase1_amount_of_bomb_salvos

integer

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target_uid

integer

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unknown_attack_state

integer

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Methods

broken_floaters

function Olmec:broken_floaters(): integer

Returns integer

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