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PrizeDispenser

Movable entitiessource

Derived from Entity, Movable

Fields

item_ids

integer[]

Id's of the items (not types), by default 0-24, look at change_diceshop_prizes for the list of default prizes so for example: id 0 equals ITEM_PICKUP_BOMBBAG, id 1 equals ITEM_PICKUP_BOMBBOX etc. Game generates 6 but uses max 5 for Tusk dice shop

source

prizes_spawned

integer

source