LIGHT_TYPE
| Name | Value | Description |
|---|---|---|
LIGHT_TYPE.FOLLOW_CAMERA | 1 | Position is updated to the camera position, can be moved around via offset |
LIGHT_TYPE.FOLLOW_ENTITY | 2 | Position is updated to the entity position (from the uid field), if the uid is not found it will behave as LIGHT_TYPE.NONE, can be moved around via offset |
LIGHT_TYPE.NONE | 0 | Normal static light, position can be edited to move it around |
LIGHT_TYPE.ROOM_LIGHT | 4 | Rectangle, full brightness always uses light1, disabling light1 does nothing |