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LIGHT_TYPE

source

NameValueDescription
LIGHT_TYPE.FOLLOW_CAMERA1

Position is updated to the camera position, can be moved around via offset

LIGHT_TYPE.FOLLOW_ENTITY2

Position is updated to the entity position (from the uid field), if the uid is not found it will behave as LIGHT_TYPE.NONE, can be moved around via offset

LIGHT_TYPE.NONE0

Normal static light, position can be edited to move it around

LIGHT_TYPE.ROOM_LIGHT4

Rectangle, full brightness always uses light1, disabling light1 does nothing