ENTITY_OVERRIDE.ACCELERATION ACCELERATION | 100 | |
ENTITY_OVERRIDE.ACTIVATE ACTIVATE | 25 | |
ENTITY_OVERRIDE.APPLY_FRICTION APPLY_FRICTION | 84 | |
ENTITY_OVERRIDE.APPLY_METADATA APPLY_METADATA | 28 | |
ENTITY_OVERRIDE.APPLY_MOVEMENT APPLY_MOVEMENT | 71 | |
ENTITY_OVERRIDE.APPLY_VELOCITY APPLY_VELOCITY | 42 | |
ENTITY_OVERRIDE.ATTACK ATTACK | 46 | |
ENTITY_OVERRIDE.BLOOD_COLLISION BLOOD_COLLISION | 93 | |
ENTITY_OVERRIDE.BODY_DESTRUCTION BODY_DESTRUCTION | 92 | |
ENTITY_OVERRIDE.BREAK_BLOCK BREAK_BLOCK | 86 | |
ENTITY_OVERRIDE.CALCULATE_JUMP_VELOCITY CALCULATE_JUMP_VELOCITY | 40 | |
ENTITY_OVERRIDE.CAN_BE_PICKED_UP_BY CAN_BE_PICKED_UP_BY | 68 | |
ENTITY_OVERRIDE.CAN_BE_PUSHED CAN_BE_PUSHED | 10 | |
ENTITY_OVERRIDE.CAN_BREAK_BLOCK CAN_BREAK_BLOCK | 85 | |
ENTITY_OVERRIDE.CAN_ENTER CAN_ENTER | 46 | |
ENTITY_OVERRIDE.CAN_JUMP CAN_JUMP | 37 | |
ENTITY_OVERRIDE.CHECK_OUT_OF_BOUNDS CHECK_OUT_OF_BOUNDS | 58 | |
ENTITY_OVERRIDE.CLONED_TO CLONED_TO | 63 | |
ENTITY_OVERRIDE.COLLECT_TREASURE COLLECT_TREASURE | 70 | |
ENTITY_OVERRIDE.CREATE_RENDERING_INFO CREATE_RENDERING_INFO | 1 | |
ENTITY_OVERRIDE.CRUSH CRUSH | 90 | |
ENTITY_OVERRIDE.DAMAGE DAMAGE | 48 | |
ENTITY_OVERRIDE.DESTROY DESTROY | 5 | |
ENTITY_OVERRIDE.DROP DROP | 69 | |
ENTITY_OVERRIDE.DTOR DTOR | 0 | |
ENTITY_OVERRIDE.ENTER ENTER | 42 | |
ENTITY_OVERRIDE.ENTER_ATTEMPT ENTER_ATTEMPT | 40 | |
ENTITY_OVERRIDE.EQUIP EQUIP | 93 | |
ENTITY_OVERRIDE.FALL FALL | 83 | |
ENTITY_OVERRIDE.FLIP FLIP | 16 | |
ENTITY_OVERRIDE.FLOOR_UPDATE FLOOR_UPDATE | 38 | |
ENTITY_OVERRIDE.FREEZE FREEZE | 52 | |
ENTITY_OVERRIDE.FRICTION FRICTION | 19 | |
ENTITY_OVERRIDE.GENERATE_DAMAGE_PARTICLES GENERATE_DAMAGE_PARTICLES | 8 | |
ENTITY_OVERRIDE.GENERATE_LANDING_EFFECTS GENERATE_LANDING_EFFECTS | 82 | |
ENTITY_OVERRIDE.GET_DAMAGE GET_DAMAGE | 43 | |
ENTITY_OVERRIDE.GET_DAMAGE_SOUND GET_DAMAGE_SOUND | 50 | |
ENTITY_OVERRIDE.GET_HELD_ENTITY GET_HELD_ENTITY | 22 | |
ENTITY_OVERRIDE.GET_METADATA GET_METADATA | 27 | |
ENTITY_OVERRIDE.GIVE_POWERUP GIVE_POWERUP | 94 | |
ENTITY_OVERRIDE.HIDE_HUD HIDE_HUD | 41 | |
ENTITY_OVERRIDE.INIT INIT | 36 | |
ENTITY_OVERRIDE.INITIALIZE INITIALIZE | 75 | |
ENTITY_OVERRIDE.IS_IN_LIQUID IS_IN_LIQUID | 12 | |
ENTITY_OVERRIDE.IS_ON_FIRE IS_ON_FIRE | 45 | |
ENTITY_OVERRIDE.IS_POWERUP_CAPABLE IS_POWERUP_CAPABLE | 74 | |
ENTITY_OVERRIDE.IS_UNLOCKED IS_UNLOCKED | 45 | |
ENTITY_OVERRIDE.KILL KILL | 3 | |
ENTITY_OVERRIDE.LEDGE_GRAB LEDGE_GRAB | 31 | |
ENTITY_OVERRIDE.LIBERATE_FROM_SHOP LIBERATE_FROM_SHOP | 35 | |
ENTITY_OVERRIDE.LIGHT_LEVEL LIGHT_LEVEL | 44 | |
ENTITY_OVERRIDE.LIGHT_ON_FIRE LIGHT_ON_FIRE | 53 | |
ENTITY_OVERRIDE.ON_COLLISION1 ON_COLLISION1 | 4 | |
ENTITY_OVERRIDE.ON_COLLISION2 ON_COLLISION2 | 26 | |
ENTITY_OVERRIDE.ON_HIT ON_HIT | 49 | |
ENTITY_OVERRIDE.PICKED_UP PICKED_UP | 80 | |
ENTITY_OVERRIDE.PICKED_UP_BY PICKED_UP_BY | 68 | |
ENTITY_OVERRIDE.PICK_UP PICK_UP | 67 | |
ENTITY_OVERRIDE.PROCESS_INPUT PROCESS_INPUT | 78 | |
ENTITY_OVERRIDE.PUTTING_OFF PUTTING_OFF | 97 | |
ENTITY_OVERRIDE.PUTTING_ON PUTTING_ON | 96 | |
ENTITY_OVERRIDE.RELEASE RELEASE | 81 | |
ENTITY_OVERRIDE.REMOVE_ITEM REMOVE_ITEM | 21 | |
ENTITY_OVERRIDE.RESET_DRAW_DEPTH RESET_DRAW_DEPTH | 18 | |
ENTITY_OVERRIDE.SET_AS_SOUND_SOURCE SET_AS_SOUND_SOURCE | 20 | |
ENTITY_OVERRIDE.SET_CURSED SET_CURSED | 54 | |
ENTITY_OVERRIDE.SET_DRAW_DEPTH SET_DRAW_DEPTH | 17 | |
ENTITY_OVERRIDE.SET_INVISIBLE SET_INVISIBLE | 15 | |
ENTITY_OVERRIDE.SET_STANDING_ON SET_STANDING_ON | 59 | |
ENTITY_OVERRIDE.SPAWN_PROJECTILE SPAWN_PROJECTILE | 93 | |
ENTITY_OVERRIDE.SPRINT_FACTOR SPRINT_FACTOR | 39 | |
ENTITY_OVERRIDE.STANDING_ON STANDING_ON | 60 | |
ENTITY_OVERRIDE.STOMPED_BY STOMPED_BY | 61 | |
ENTITY_OVERRIDE.STOMP_DAMAGE STOMP_DAMAGE | 43 | |
ENTITY_OVERRIDE.STOOD_ON STOOD_ON | 32 | |
ENTITY_OVERRIDE.STUN STUN | 51 | |
ENTITY_OVERRIDE.THROWN_BY THROWN_BY | 62 | |
ENTITY_OVERRIDE.THROWN_INTO THROWN_INTO | 47 | |
ENTITY_OVERRIDE.TRIGGER_ACTION TRIGGER_ACTION | 24 | |
ENTITY_OVERRIDE.TRIGGER_EXPLOSION TRIGGER_EXPLOSION | 94 | |
ENTITY_OVERRIDE.UPDATE_STATE_MACHINE UPDATE_STATE_MACHINE | 2 | |
ENTITY_OVERRIDE.WALKED_OFF WALKED_OFF | 30 | |
ENTITY_OVERRIDE.WALKED_ON WALKED_ON | 29 | |
ENTITY_OVERRIDE.WEB_COLLISION WEB_COLLISION | 55 | |