Camera
State typessource
Fields
focused_entity_uid
integer
if set to -1, you have free control over camera focus through focus_x, focus_y
sourceinertia
number
This is a bad name, but it represents the camera tweening speed. [0..5] where 0=still, 1=default (move 20% of distance per frame), 5=max (move 5*20% or 100% aka instantly to destination per frame)
sourcepeek_timer
integer
amount of frames to freeze camera in place and move to the peek_layer during the peek you can freely set camera position no matter if focused_entity_uid is set to -1 or not
source