Monsters, Inc.source
Derived from Entity, Movable, PowerupCapable, Monster
Fields
movement_state
integer
1: "Headpulse/explosion related, 2: Walking, 3: Headpulse/explosion related, 4: Crawling, 6: Headpulse/explosion related
sourcewalk_pause_explode_timer
integer
sourcewalking_speed
integer
0 = slow, 4 = fast
source