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Items

State typessource

Used in StateMemory

Fields

is_pet_cursed

boolean[]

source

is_pet_poisoned

boolean[]

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leader

integerproperty

Index of leader player in coop

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player_count

integer

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player_inventory

Inventory[]

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player_select

SelectPlayerSlot[]

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players

Player[]

Table of players, also keeps the dead body until they are destroyed (necromancer revive also destroys the old body)

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saved_pets

ENT_TYPE[]

Pet information for level transition

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saved_pets_count

integer

Only for the level transition, the actual number is held in player inventory

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