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SaveRelated

Screen typessource

Used in GameManager

Fields

bestiary_data

table<integer, JournalBestiaryData>

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item_info

table<integer, JournalPageData>

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journal_popup_ui

JournalPopupUI

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monster_part_to_main

table<integer, integer>

used to map stuff like Osiris_Hand -> Osiris_Head, Hundun limbs -> Hundun etc.

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people_info

table<integer, JournalPeopleData>

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people_part_to_main

table<integer, integer>

used to map shopkeeper clone to shopkeeper only

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places_data

table<integer, JournalPageData>

Scale and offset not used in those pages. Can't add more

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stickers_data

table<integer, StickersData>

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trap_info

table<integer, JournalPageData>

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trap_part_to_main

table<integer, integer>

used for stuff like upsidedown_spikes -> spikes, skulldrop skulls -> skulldrop trap etc.

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Methods

get_savegame

function SaveRelated:get_savegame(): SaveData?

Returns SaveData? (may be nil)

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