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Hud

Generic typessource

set_callback(function(ctx, hud)
-- draw on screen bottom but keep neat animations
if hud.y > 0 then hud.y = -hud.y end
-- spoof some values
hud.data.inventory[1].health = prng:random_int(1, 99, 0)
-- hide generic pickup items
hud.data.inventory[1].item_count = 0
-- hide money element
hud.data.money.opacity = 0
-- get real current opacity of p1 inventory element
prinspect(hud.data.players[1].opacity * hud.data.opacity * hud.opacity)
end, ON.RENDER_PRE_HUD)

Fields

opacity

number

source

y

number

source