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Lavamander

Monsters, Inc.source

Derived from Entity, Movable, PowerupCapable, Monster

Fields

emitted_light

Illumination?

source

is_hot

boolean

source

jump_pause_timer

integer

source

lava_detection_timer

integer

source

player_detect_state

integer

0 - didn't see player, 1 - saw player, 2 - spitted lava; probably used so he won't spit imminently after seeing the player

source

shoot_lava_timer

integer

when this timer reaches zero, it appears on the surface/shoots lava, triggers on player proximity

source