Lavamander
Monsters, Inc.source
Derived from Entity, Movable, PowerupCapable, Monster
Fields
player_detect_state
integer
0 - didn't see player, 1 - saw player, 2 - spitted lava; probably used so he won't spit imminently after seeing the player
sourceshoot_lava_timer
integer
when this timer reaches zero, it appears on the surface/shoots lava, triggers on player proximity
source