Skip to content

PAUSE

source

8bit bitmask used in state.pause

NameValueDescription
PAUSE.ANKH32

Ankh: Pauses all timers, physics and music, but not camera. Used by the ankh cutscene.

PAUSE.CUTSCENE4

Cutscene: Pauses total/level time but not engine. Used by boss cutscenes.

PAUSE.FADE2

Fade/Loading: Pauses all timers and engine.

PAUSE.FLAG48

Unknown purpose: Pauses total/level time and engine. Does not pause the global counter so set_global_interval timers still run. Might change this later!

PAUSE.FLAG516

Unknown purpose: Pauses total/level time and engine. Does not pause the global counter so set_global_interval timers still run. Might change this later!