VANILLA_SOUND_PARAM
filled at runtimesource
Paramater to PlayingSound:get_parameter() and PlayingSound:set_parameter()
check__[vanilla_sound_params.txt][game_data/vanilla_sound_params.txt]
| Name | Value | Description |
|---|---|---|
VANILLA_SOUND_PARAM.ANGER_PROXIMITY | 11 | |
VANILLA_SOUND_PARAM.ANGER_STATE | 12 | |
VANILLA_SOUND_PARAM.CAM_DEPTH | 24 | |
VANILLA_SOUND_PARAM.COLLISION_MATERIAL | 14 | |
VANILLA_SOUND_PARAM.CURRENT_LAYER2 | 37 | |
VANILLA_SOUND_PARAM.CURRENT_LEVEL | 35 | |
VANILLA_SOUND_PARAM.CURRENT_SHOP_TYPE | 36 | |
VANILLA_SOUND_PARAM.CURRENT_THEME | 34 | |
VANILLA_SOUND_PARAM.CURSED | 28 | |
VANILLA_SOUND_PARAM.DIST_CENTER_X | 1 | |
VANILLA_SOUND_PARAM.DIST_CENTER_Y | 2 | |
VANILLA_SOUND_PARAM.DIST_PLAYER | 4 | |
VANILLA_SOUND_PARAM.DIST_Z | 3 | |
VANILLA_SOUND_PARAM.DM_STATE | 32 | |
VANILLA_SOUND_PARAM.FAST_FORWARD | 33 | |
VANILLA_SOUND_PARAM.FIRST_RUN | 23 | |
VANILLA_SOUND_PARAM.GHOST | 9 | |
VANILLA_SOUND_PARAM.LIGHTNESS | 16 | |
VANILLA_SOUND_PARAM.LIQUID_INTENSITY | 7 | |
VANILLA_SOUND_PARAM.LIQUID_STREAM | 6 | |
VANILLA_SOUND_PARAM.MONSTER_ID | 19 | |
VANILLA_SOUND_PARAM.PAGE | 31 | |
VANILLA_SOUND_PARAM.PLAYER_ACTIVITY | 20 | |
VANILLA_SOUND_PARAM.PLAYER_CHARACTER | 30 | |
VANILLA_SOUND_PARAM.PLAYER_CONTROLLED | 29 | |
VANILLA_SOUND_PARAM.PLAYER_DEPTH | 22 | |
VANILLA_SOUND_PARAM.PLAYER_LIFE | 21 | |
VANILLA_SOUND_PARAM.POISONED | 27 | |
VANILLA_SOUND_PARAM.POS_SCREEN_X | 0 | |
VANILLA_SOUND_PARAM.RESTLESS_DEAD | 25 | |
VANILLA_SOUND_PARAM.SIZE | 17 | |
VANILLA_SOUND_PARAM.SPECIAL_MACHINE | 26 | |
VANILLA_SOUND_PARAM.SUBMERGED | 5 | |
VANILLA_SOUND_PARAM.TORCH_PROXIMITY | 13 | |
VANILLA_SOUND_PARAM.TRIGGER | 10 | |
VANILLA_SOUND_PARAM.TYPE_ID | 18 | |
VANILLA_SOUND_PARAM.VALUE | 8 | |
VANILLA_SOUND_PARAM.VELOCITY | 15 |