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VANILLA_SOUND_PARAM

filled at runtimesource

Paramater to PlayingSound:get_parameter() and PlayingSound:set_parameter()

check__[vanilla_sound_params.txt][game_data/vanilla_sound_params.txt]

NameValueDescription
VANILLA_SOUND_PARAM.ANGER_PROXIMITY11
VANILLA_SOUND_PARAM.ANGER_STATE12
VANILLA_SOUND_PARAM.CAM_DEPTH24
VANILLA_SOUND_PARAM.COLLISION_MATERIAL14
VANILLA_SOUND_PARAM.CURRENT_LAYER237
VANILLA_SOUND_PARAM.CURRENT_LEVEL35
VANILLA_SOUND_PARAM.CURRENT_SHOP_TYPE36
VANILLA_SOUND_PARAM.CURRENT_THEME34
VANILLA_SOUND_PARAM.CURSED28
VANILLA_SOUND_PARAM.DIST_CENTER_X1
VANILLA_SOUND_PARAM.DIST_CENTER_Y2
VANILLA_SOUND_PARAM.DIST_PLAYER4
VANILLA_SOUND_PARAM.DIST_Z3
VANILLA_SOUND_PARAM.DM_STATE32
VANILLA_SOUND_PARAM.FAST_FORWARD33
VANILLA_SOUND_PARAM.FIRST_RUN23
VANILLA_SOUND_PARAM.GHOST9
VANILLA_SOUND_PARAM.LIGHTNESS16
VANILLA_SOUND_PARAM.LIQUID_INTENSITY7
VANILLA_SOUND_PARAM.LIQUID_STREAM6
VANILLA_SOUND_PARAM.MONSTER_ID19
VANILLA_SOUND_PARAM.PAGE31
VANILLA_SOUND_PARAM.PLAYER_ACTIVITY20
VANILLA_SOUND_PARAM.PLAYER_CHARACTER30
VANILLA_SOUND_PARAM.PLAYER_CONTROLLED29
VANILLA_SOUND_PARAM.PLAYER_DEPTH22
VANILLA_SOUND_PARAM.PLAYER_LIFE21
VANILLA_SOUND_PARAM.POISONED27
VANILLA_SOUND_PARAM.POS_SCREEN_X0
VANILLA_SOUND_PARAM.RESTLESS_DEAD25
VANILLA_SOUND_PARAM.SIZE17
VANILLA_SOUND_PARAM.SPECIAL_MACHINE26
VANILLA_SOUND_PARAM.SUBMERGED5
VANILLA_SOUND_PARAM.TORCH_PROXIMITY13
VANILLA_SOUND_PARAM.TRIGGER10
VANILLA_SOUND_PARAM.TYPE_ID18
VANILLA_SOUND_PARAM.VALUE8
VANILLA_SOUND_PARAM.VELOCITY15