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Ghost

Monsters, Inc.source

Derived from Entity, Movable, PowerupCapable, Monster

Fields

blown_by_player

boolean

source

emitted_light

Illumination?

source

ghost_behaviour

GHOST_BEHAVIOR

source

happy_dancing_clockwise

boolean

source

linked_ghost

Entity?

source

pace_timer

integer

Controls ghost pacing when all players are dead.

source

split_timer

integer

for SMALL_HAPPY this is also the sequence timer of its various states

source

target_dist_visibility_factor

number

source

target_layer_visibility_factor

number

source

velocity_multiplier

number

source

wobble_timer

integer

source