WORLD_SHADER
| Name | Value | Description |
|---|---|---|
WORLD_SHADER.COLOR | 0 | Renders a solid color |
WORLD_SHADER.DEFERRED_COLOR_TRANSPARENT | 6 | Basically same as COLOR but goes through the deferred pipeline |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR | 7 | Basically same as TEXTURE_COLOR but goes through the deferred pipeline |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_CURSED | 9 | Same as DEFERRED_TEXTURE_COLOR but applies cursed color effect |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_EMISSIVE | 16 | Same as DEFERRED_TEXTURE_COLOR but renders to the emissive channel |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_EMISSIVE_COLORIZED_GLOW | 22 | Same as DEFERRED_TEXTURE_COLOR but renders heavy glow behind the texture |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_EMISSIVE_COLORIZED_GLOW_DYNAMIC_GLOW | 23 | Basically same as DEFERRED_TEXTURE_COLOR_EMISSIVE_COLORIZED_GLOW |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_EMISSIVE_COLORIZED_GLOW_SATURATION | 24 | Same as DEFERRED_TEXTURE_COLOR_EMISSIVE_COLORIZED_GLOW but renders texture as solid color |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_EMISSIVE_GLOW | 18 | Same as DEFERRED_TEXTURE_COLOR but renders to the emissive channel with glow |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_EMISSIVE_GLOW_BRIGHTNESS | 20 | Same as DEFERRED_TEXTURE_COLOR_EMISSIVE_GLOW_HEAVY but renders glow on top of the texture |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_EMISSIVE_GLOW_HEAVY | 19 | Same as DEFERRED_TEXTURE_COLOR_EMISSIVE_GLOW but renders to the emissive channel with heavy glow |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_POISONED | 8 | Same as DEFERRED_TEXTURE_COLOR but applies poison color effect |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_POISONED_CURSED | 10 | Same as DEFERRED_TEXTURE_COLOR but applies poisoned and cursed color effect |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_TRANSPARENT | 11 | Basically same as DEFERRED_TEXTURE_COLOR |
WORLD_SHADER.DEFERRED_TEXTURE_COLOR_TRANSPARENT_CORRECTED | 12 | Same as DEFERRED_TEXTURE_COLOR_TRANSPARENT but applies gamma correction to alpha channel |
WORLD_SHADER.TEXTURE | 1 | Renders a texture without applying the given color |
WORLD_SHADER.TEXTURE_ALPHA_COLOR | 3 | Renders a texture by interpreting its red channel as alpha and applying the given color |
WORLD_SHADER.TEXTURE_COLOR | 2 | The default shader to be used, just renders a texture with transparency and the given color |
WORLD_SHADER.TEXTURE_COLORS_WARP | 5 | Renders the texture, with "gamma correction" of the color channels and multiplying everything by the input color alpha only |