Enums
Enums are like numbers but in text that's easier to remember.
set_callback(function() if state.theme == THEME.COSMIC_OCEAN then x, y, l = get_position(players[1].uid) spawn(ENT_TYPE.ITEM_JETPACK, x, y, l, 0, 0) endend, ON.LEVEL)BEGBUTTONCAUSE_OF_DEATHCHAR_STATECONSTCORNER_FINISHCOSUBTHEMEDAMAGE_TYPEDRAW_LAYERDROPDROPCHANCEDYNAMIC_TEXTUREENTITY_OVERRIDEENT_FLAGENT_MORE_FLAGENT_TYPEFADEFEATFLOOR_SIDEFMOD_LOADING_STATEFMOD_LOAD_BANK_FLAGSFMOD_PARAMETER_FLAGSFMOD_PARAMETER_TYPEFMOD_PLAYBACK_STATEFMOD_STOP_MODEGAMEPADGAMEPAD_FLAGGAME_MODEGAME_SETTINGGHOST_BEHAVIORHOTKEY_TYPEHUNDUNFLAGSINPUTSINPUT_FLAGJOURNALUI_PAGE_SHOWNJOURNALUI_STATEJOURNAL_FLAGJOURNAL_PAGE_TYPEJUNGLESISTERSKEYKEY_TYPELAYERLEVEL_CONFIGLIGHT_TYPELIQUID_POOLLOGICMASKMENU_INPUTONPARTICLEEMITTERPAUSEPAUSEUI_VISIBILITYPAUSE_SCREENPAUSE_TRIGGERPAUSE_TYPEPLATFORMPOS_TYPEPRESENCE_FLAGPRNG_CLASSPROCEDURAL_CHANCEQUEST_FLAGRAW_BUTTONRAW_DUALSHOCKRAW_KEYREADY_STATERECURSIVE_MODERENDER_INFO_OVERRIDEREPEAT_TYPEROOM_TEMPLATEROOM_TEMPLATE_TYPESAFE_SETTINGSCREENSHAPESHOP_TYPESOUND_LOOP_MODESOUND_TYPESPARROWSPAWN_TYPETEXTURETHEMETHEME_OVERRIDETILE_CODETUSKVANHORSINGVANILLA_FONT_STYLEVANILLA_SOUNDVANILLA_SOUND_CALLBACK_TYPEVANILLA_SOUND_PARAMVANILLA_TEXT_ALIGNMENTWIN_STATEWORLD_SHADERYANG